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Posts Tagged ‘iphone’

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Nov 24

Bookmarks for November 23rd

These are my Jumptags for November 23rd

  • 10-Second Website Usability Testing – Learn a simple method of website usability testing that takes just a few seconds to complete and offers a good measure of a website's user-friendliness.
  • 5 Useful Habits To Avoid The Most Common Mistakes In Web Design – Learn how to avoid the most common web design mistakes with five simple habits and ensure your design mockups are easy to transform into finished websites.
  • The Ultimate Toolbox for iPhone Development – iPhone development can be intimidating, especially to someone who's unfamiliar with Macs, or the way iPhone apps work. But with currently more than 100,000
Nov 13

Bookmarks for November 12th

These are my Jumptags for November 12th

  • Home – iStoryboards is an app for the iPod Touch and iPhone for creating simple storyboards for film makers.
  • Google Tutor: Tutorials and Tips for Google Users – Your how-to guide for Google with Google tutorials, tips for using Google and advice.
  • The Sesame Street Complete Series: Google Celebrates In Style! | Penn Olson – Google celebrates Sesame Streets 40th anniversary with a series of great logos.
May 27

A book chapter on mobile learning—got ideas?


Paul Ayers, Joanne Gikas and I are working on a couple of proposals for book chapters on mobile learning, or mLearning. Take a look at some of the ideas below and let us know what you think. Here’s a working outline of some issues we’re considering when considering mobile learning, such as with iPhones, iPod Touches, Blackberries and other smart phones.

  1. Technological issues
    1. user interface, such as screen size, touch screen, full-sized keyboard
    2. logistics, such as battery life, camera, storage and security
    3. OS and applications, such as openness of system, applications available, OEM v. downloadable applications, platforms and plugins
  2. Integration issues
    1. content creation
    2. content delivery
    3. communications
    4. classroom and learner management
    5. assessment
    6. alignment with pedagogy
  3. Implications for teaching and learning
    1. Costs
    2. Support for faculty and students
    3. Courseware and course management integration
    4. Longevity
    5. Classroom management

So, what do you think? If you have ideas, we’d love to hear them. Feel free to leave them in the comments.

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  • Jots. Jabs. Jokes. Gems.
    This is the homepage for Michael M. Grant, an Associate Professor at the University of Memphis. Inside you can locate a collection of infectious conversations and musings about design, development and learning technologies. In addition, you can find resources and directories of my teaching and research.
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