My top three for mixing text, images, audio, and video in learning
I am a visual learner. I would rather look at a chart than read a text. I would rather watch a video than read about its content. However, this is my own learning preference and it is not a general rule for learning. It is nice to entertain the idea of tailoring instruction to all the different styles of learners but, in reality, this is not practical. What is practical is designing instruction that uses a mix of text, audio, video and images, also called multimedia. This has been proven to accommodate the different learning styles of the learners and help them learn better.
If I were to choose three things to consider when developing multimedia instruction they will be as follows:
1.Cognitive load
Sweller has written extensively about learning and cognitive load. He argues that our brains can process a limited amount of information at one particular time. Not only that, when images and audio are mixed with text, special consideration has to be given on how the combination is done. Repeating the same information through more than one medium makes it redundant. An example would be presenting the text and the audio version of the same text simultaneously. Here, the learner is asked to attend to two sources of information that are repetitive and not complimentary to one another. The result would be an unnecessary load imposed on the brain which might affect the learning g process. On the other hand, presenting the information through more than one medium might lead to split-attention. An example would be a text and a diagram, each of which cannot be understood in isolation, nevertheless, they are presented in isolation from one another. In this case, the learner is required to look at two sources of information in order to understand. This might exceed the capability of the brain to process the information well in that one instance and might affect the learning process. (Sweller, 2007). On his Rapid eLearning Blog, Tom Kuhlman’s presents a well thought of demo on how the effectiveness of instruction can be manipulated by how the different media are combined.
2.Purpose
It is easy for novice instructional designers to get carried away with their creativity, and the temptations of technology do not make it easier. However, one ought to remember why the media is being used. Check Ducey ‘s slide show on the different functions of graphics in instruction. Examples of the functions that Ducey lists are decorative, organizational, reducing cognitive load, increasing motivation, etc. All of these functions become important when they are conducive to learning. However, if they increase the “noise” and cause unnecessary cognitive load then it is better not to incorporate them.
3.Quality
Last but not least is the quality of the medium used, be it text, images, audio or video. For example, an audio that fulfills the first two conditions discussed above might not be effective if the quality of recording is bad. In his blog, Narration in eLearning, Schone describes some of the issues faced in producing narration. The same applies to a poorly produced video or image or a poorly structured text. Multimedia of low quality is a reflection of the effort invested in the development of the instructional material. The learner‘s perception of the effort invested in the development might affect his perception of the credibility of the material. In turn, this might affect the learning process. Also, low quality will most likely cause the brain to exert more effort to understand the instructional message. Understandably, it is not always easy to produce multimedia of good quality. Here, one might rethink how best to invest in the resources, accept simplicity, or in worst case scenarios, not use multimedia if quality cannot be improved.
These are my top three rules for using text, images, audio, or video in learning. What are yours? Input your suggestions and rules in the comments below.
Guest Blogger: Suha Tamim is a doctoral student in Instructional Design and Technology. She also holds a Masters degree in Public Health, Concentration Health Behavior and Health Education. She is interested in learning design, constructivism, and learning styles. Few years prior to becoming a doctoral student, Suha worked as an instructor at the university level, teaching students how to design health education materials and how to use them in the field. She was also involved in training school teachers and health workers on the design of health education materials.
Reference
Sweller, J. (2007). Human cognition architecture. In J.M. Spector, D. Merrill, J.v. Merrienboer, & M.P. Driscoll (Eds). Handbook of research on educational communications and technology (pp. 369-381). Routledge/Taylor & Francis Group.
Image courtesy of J Fry at http://www.freedigitalphotos.net/images/view_photog.php?photogid=1013




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